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Search for: [Abstract = "The challenge is even more obvious in mobile gaming, where single image depicts a collection of shots or animation cycles for sprites and a backdrop scenery. In order to increase the efficiency of image and image texture transfer, a fractal based compression scheme is proposed. The main idea is to use an asymmetric server\-client architecture. The resource demanding compression process is performed on the server side while the client part decompresses highly packed image data."]

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