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Search for: [Abstract = "The author compared the findings described in 55 articles on the influence of computer games on such aspects as\: visual sensitivity and sensitivity to contrast, spatial skills, motor and cognitive skills, memory, attention, reaction time, decision making, brain structure, pro\- and anti\-social behaviour, communication skills and leadership skills. The analysis of the studies shows that computer games, when used properly, can have educational value \(apart from their entertainment value\), and can be used as an element of mental training."]

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