Korbicz, Józef - red. ; Uciński, Dariusz - red.
A multi-robot environment with a STRIPS representation is considered. Under some assumptions such problems can be modelled as a STRIPS language (for instance, a Block World environment) with one initial state and a disjunction of goal states. If the STRIPS planning problem is invertible, then it is possible to apply the machinery for planning in the presence of incomplete information to solve the inverted problem and then to find a solution to the original problem. ; In the paper a planning algorithm that solves the problem described above is proposed and its computational complexity is analyzed. To make the plan precise, non-cooperative strategies are used.
Zielona Góra: Uniwersytet Zielonogórski
AMCS, volume 15, number 3 (2005) ; kliknij tutaj, żeby przejść
Biblioteka Uniwersytetu Zielonogórskiego
2022-10-18
2020-08-20
68
https://zbc.uz.zgora.pl/publication/64080
Nazwa wydania | Data |
---|---|
Non-cooperative game approach to multi-robot planning | 2022-10-18 |
Kołodziej, Joanna Xhafa, Fatos Korbicz, Józef - red. Uciński, Dariusz - red.
Petruseva, Silvana Gałkowski, Krzysztof - ed. Rogers, Eric - ed. Willems, Jan
Świerniak, Andrzej (1950- )
Świerniak, Andrzej (1950- ) Kimmel, Marek - red. Świerniak, Andrzej - red.
Świerniak, Andrzej (1950- ) Polański, Andrzej Kimmel, Marek - red. Świerniak, Andrzej - red.
Czornik, Adam Świerniak, Andrzej (1950- ) Korbicz, Józef - red. Uciński, Dariusz - red.
Świerniak, Andrzej (1950- ) Duda, Zdzisław Korbicz, Józef - red. Uciński, Dariusz - red.
Czornik, Adam Świerniak, Andrzej (1950- ) Korbicz, Józef - red. Uciński, Dariusz - red.